On Mon, Dec 22, 2014 at 4:32 PM, Neil Roberts wrote:
> I just realised I made regular cube map textures stop working via the
> blit path with this patch. Here is a v2 which just adds
> GL_TEXTURE_CUBE_MAP to the switch in intel_try_pbo_upload. I've tested
> that it still works with a hacky tweak
I just realised I made regular cube map textures stop working via the
blit path with this patch. Here is a v2 which just adds
GL_TEXTURE_CUBE_MAP to the switch in intel_try_pbo_upload. I've tested
that it still works with a hacky tweak to the piglit test case.
--- >8 --- (use git a