On Thu, Apr 30, 2015 at 10:27 AM, Neil Roberts wrote:
> If a send message is emitted with a message length that is less than
> required for the message then the remaining parameters default to
> zero. We can take advantage of this to save a register when a shader
> passes constant zeroes as the fi
If a send message is emitted with a message length that is less than
required for the message then the remaining parameters default to
zero. We can take advantage of this to save a register when a shader
passes constant zeroes as the final coordinates to the sample
function.
I think this might be