Re: [Mesa-dev] [PATCH v2] build: Don't cross-compile GLSL builtin compiler

2012-11-02 Thread Thierry Reding
On Thu, Nov 01, 2012 at 06:20:46PM -0700, Kenneth Graunke wrote: > On 10/19/2012 05:03 AM, Thierry Reding wrote: > >The builtin_compiler binary is used during the build process to generate > >code for the builtin GLSL functions. Since this binary needs to be run > >on the build host, it must not be

Re: [Mesa-dev] [PATCH v2] build: Don't cross-compile GLSL builtin compiler

2012-11-01 Thread Kenneth Graunke
On 10/19/2012 05:03 AM, Thierry Reding wrote: The builtin_compiler binary is used during the build process to generate code for the builtin GLSL functions. Since this binary needs to be run on the build host, it must not be cross-compiled. This patch fixes the build system to compile a second ve

Re: [Mesa-dev] [PATCH v2] build: Don't cross-compile GLSL builtin compiler

2012-11-01 Thread Thierry Reding
On Fri, Oct 19, 2012 at 02:03:01PM +0200, Thierry Reding wrote: > The builtin_compiler binary is used during the build process to generate > code for the builtin GLSL functions. Since this binary needs to be run > on the build host, it must not be cross-compiled. > > This patch fixes the build sys

[Mesa-dev] [PATCH v2] build: Don't cross-compile GLSL builtin compiler

2012-10-19 Thread Thierry Reding
The builtin_compiler binary is used during the build process to generate code for the builtin GLSL functions. Since this binary needs to be run on the build host, it must not be cross-compiled. This patch fixes the build system to compile a second version of the source files and the builtin_compil