Re: [Mesa-dev] [PATCH shader-db] run: fix crashes with separate shader objects

2016-08-17 Thread Matt Turner
On Wed, Aug 17, 2016 at 10:24 AM, Marek Olšák wrote: > From: Marek Olšák > > the text string was not zero-terminated. Oh, that's aggravating that glCreateShaderProgramv() doesn't take a length like glShaderSource does. Reviewed-by: Matt Turner ___ me

[Mesa-dev] [PATCH shader-db] run: fix crashes with separate shader objects

2016-08-17 Thread Marek Olšák
From: Marek Olšák the text string was not zero-terminated. --- run.c | 10 +- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/run.c b/run.c index de815f8..63f933f 100644 --- a/run.c +++ b/run.c @@ -634,21 +634,29 @@ main(int argc, char **argv) ctx_is_core = type