Re: [Mesa-dev] [PATCH V2 1/2] glsl/mesa: stop duplicating tes layout values

2016-06-22 Thread Iago Toral
On Wed, 2016-06-22 at 12:41 +1000, Timothy Arceri wrote: > We already store this in gl_shader and gl_program here we > remove it from gl_shader_program and just use the values > from gl_shader. > > This will allow us to keep the shader cache restore code as > simple as it can be while making it so

[Mesa-dev] [PATCH V2 1/2] glsl/mesa: stop duplicating tes layout values

2016-06-21 Thread Timothy Arceri
We already store this in gl_shader and gl_program here we remove it from gl_shader_program and just use the values from gl_shader. This will allow us to keep the shader cache restore code as simple as it can be while making it somewhat clearer where these values originate from. V2: remove unessis