On 01/11/2016 10:04 PM, Connor Abbott wrote:
> On Tue, Jan 12, 2016 at 12:54 AM, Matt Turner wrote:
>> On Mon, Jan 11, 2016 at 6:58 PM, Jason Ekstrand wrote:
>>>
>>> On Jan 11, 2016 2:47 PM, "Matt Turner" wrote:
The OpenGL specifications for bitfieldInsert() and bitfieldExtract() says:
On Mon, Jan 11, 2016 at 10:04 PM, Connor Abbott wrote:
> On Tue, Jan 12, 2016 at 12:54 AM, Matt Turner wrote:
> > On Mon, Jan 11, 2016 at 6:58 PM, Jason Ekstrand
> wrote:
> >>
> >> On Jan 11, 2016 2:47 PM, "Matt Turner" wrote:
> >>>
> >>> The OpenGL specifications for bitfieldInsert() and bitf
On Tue, Jan 12, 2016 at 12:54 AM, Matt Turner wrote:
> On Mon, Jan 11, 2016 at 6:58 PM, Jason Ekstrand wrote:
>>
>> On Jan 11, 2016 2:47 PM, "Matt Turner" wrote:
>>>
>>> The OpenGL specifications for bitfieldInsert() and bitfieldExtract() says:
>>>
>>>The result will be undefined if or is
On Mon, Jan 11, 2016 at 6:58 PM, Jason Ekstrand wrote:
>
> On Jan 11, 2016 2:47 PM, "Matt Turner" wrote:
>>
>> The OpenGL specifications for bitfieldInsert() and bitfieldExtract() says:
>>
>>The result will be undefined if or is negative, or if
>>the sum of and is greater than the num
On Jan 11, 2016 2:47 PM, "Matt Turner" wrote:
>
> The OpenGL specifications for bitfieldInsert() and bitfieldExtract() says:
>
>The result will be undefined if or is negative, or if
>the sum of and is greater than the number of bits
>used to store the operand.
>
> Therefore passing
The OpenGL specifications for bitfieldInsert() and bitfieldExtract() says:
The result will be undefined if or is negative, or if
the sum of and is greater than the number of bits
used to store the operand.
Therefore passing bits=32, offset=0 is legal and defined in GLSL.
But the ear