Re: [Mesa-dev] [PATCH 8/8] draw/gs: make sure geometry shaders don't overflow

2013-04-17 Thread Jose Fonseca
Series looks good to me. Reviewed-by: Jose Fonseca - Original Message - > The specification says that the geometry shader should exit if the > number of emitted vertices is bigger or equal to max_output_vertices and > we can't do that because we're running in the SoA mode, which means t

[Mesa-dev] [PATCH 8/8] draw/gs: make sure geometry shaders don't overflow

2013-04-16 Thread Zack Rusin
The specification says that the geometry shader should exit if the number of emitted vertices is bigger or equal to max_output_vertices and we can't do that because we're running in the SoA mode, which means that our storing routines will keep getting called on channels that have overflown (even th