Series looks good to me.
Reviewed-by: Jose Fonseca
- Original Message -
> The specification says that the geometry shader should exit if the
> number of emitted vertices is bigger or equal to max_output_vertices and
> we can't do that because we're running in the SoA mode, which means t
The specification says that the geometry shader should exit if the
number of emitted vertices is bigger or equal to max_output_vertices and
we can't do that because we're running in the SoA mode, which means that
our storing routines will keep getting called on channels that have
overflown (even th