On Wednesday, October 21, 2015 12:45:27 PM Jason Ekstrand wrote:
> Previously, we were pulling bits from GL data structures in order to set up
> the prog_data. However, in this brave new world of NIR, we want to be
> pulling it out of the NIR shader whenever possible. This way, we can move
> all
Previously, we were pulling bits from GL data structures in order to set up
the prog_data. However, in this brave new world of NIR, we want to be
pulling it out of the NIR shader whenever possible. This way, we can move
all this setup code into brw_compile_gs without depending on the old GL
stuff