On Tue, Nov 15, 2016 at 05:54:01PM -0800, Kenneth Graunke wrote:
> So much of this code was cut and pasted per stage. We can accomplish
> much of it by looping over shader stages.
I laid out original and new side-by-side and tried to compare things
carefully. To me everything looks to match. Than
So much of this code was cut and pasted per stage. We can accomplish
much of it by looping over shader stages.
Signed-off-by: Kenneth Graunke
---
src/mesa/drivers/dri/i965/gen7_urb.c | 336 ++-
1 file changed, 134 insertions(+), 202 deletions(-)
diff --git a/src