On 02/14/2016 02:46 AM, Ian Romanick wrote:
On 02/11/2016 12:58 PM, Miklós Máté wrote:
On 02/09/2016 05:02 PM, Ian Romanick wrote:
On 02/08/2016 05:11 PM, Ian Romanick wrote:
On 02/05/2016 01:11 PM, Miklós Máté wrote:
dri drawables must never be released when unbound from a context
as long as
On 02/11/2016 12:58 PM, Miklós Máté wrote:
> On 02/09/2016 05:02 PM, Ian Romanick wrote:
>> On 02/08/2016 05:11 PM, Ian Romanick wrote:
>>> On 02/05/2016 01:11 PM, Miklós Máté wrote:
dri drawables must never be released when unbound from a context
as long as their corresponding glx object
On 02/12/2016 06:56 AM, Michel Dänzer wrote:
On 12.02.2016 05:58, Miklós Máté wrote:
On 02/09/2016 05:02 PM, Ian Romanick wrote:
On 02/08/2016 05:11 PM, Ian Romanick wrote:
On 02/05/2016 01:11 PM, Miklós Máté wrote:
dri drawables must never be released when unbound from a context
as long as t
On 12.02.2016 05:58, Miklós Máté wrote:
> On 02/09/2016 05:02 PM, Ian Romanick wrote:
>> On 02/08/2016 05:11 PM, Ian Romanick wrote:
>>> On 02/05/2016 01:11 PM, Miklós Máté wrote:
dri drawables must never be released when unbound from a context
as long as their corresponding glx objects (
On 02/09/2016 05:02 PM, Ian Romanick wrote:
On 02/08/2016 05:11 PM, Ian Romanick wrote:
On 02/05/2016 01:11 PM, Miklós Máté wrote:
dri drawables must never be released when unbound from a context
as long as their corresponding glx objects (window, pixmap, pbuffer)
still exist
I'd really like t
On 02/08/2016 05:11 PM, Ian Romanick wrote:
> On 02/05/2016 01:11 PM, Miklós Máté wrote:
>> dri drawables must never be released when unbound from a context
>> as long as their corresponding glx objects (window, pixmap, pbuffer)
>> still exist
>
> I'd really like to have Kristian weigh in, since D
On 02/05/2016 01:11 PM, Miklós Máté wrote:
> dri drawables must never be released when unbound from a context
> as long as their corresponding glx objects (window, pixmap, pbuffer)
> still exist
I'd really like to have Kristian weigh in, since DRI2 was his design,
and this is all his code being af
dri drawables must never be released when unbound from a context
as long as their corresponding glx objects (window, pixmap, pbuffer)
still exist
this fixes fd.o bug #93955 and disappearing characters in KotOR when
soft shadows are enabled
---
src/glx/dri2_glx.c | 4
src/glx/dri3_glx.c