On Mon, 2018-11-26 at 13:16 +0100, Juan A. Suarez Romero wrote:
> On Mon, 2018-11-26 at 13:13 +0100, Erik Faye-Lund wrote:
> > On Mon, 2018-11-26 at 13:06 +0100, Juan A. Suarez Romero wrote:
> > > On Thu, 2018-11-22 at 17:48 +0100, Erik Faye-Lund wrote:
> > > > If glGetTexImage or glGetnTexImage is
On Mon, 2018-11-26 at 13:13 +0100, Erik Faye-Lund wrote:
> On Mon, 2018-11-26 at 13:06 +0100, Juan A. Suarez Romero wrote:
> > On Thu, 2018-11-22 at 17:48 +0100, Erik Faye-Lund wrote:
> > > If glGetTexImage or glGetnTexImage is called with a level that
> > > doesn't
> > > exist, we get an error mes
On Mon, 2018-11-26 at 13:06 +0100, Juan A. Suarez Romero wrote:
> On Thu, 2018-11-22 at 17:48 +0100, Erik Faye-Lund wrote:
> > If glGetTexImage or glGetnTexImage is called with a level that
> > doesn't
> > exist, we get an error message on this form:
> >
> > Mesa: User error: GL_INVALID_VALUE in g
On Thu, 2018-11-22 at 17:48 +0100, Erik Faye-Lund wrote:
> If glGetTexImage or glGetnTexImage is called with a level that doesn't
> exist, we get an error message on this form:
>
> Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)
>
> This is clearly nonsensical, because these APIs d
On Thu, 2018-11-22 at 17:48 +0100, Erik Faye-Lund wrote:
Typo in the subject (s/detph/depth)
> If glGetTexImage or glGetnTexImage is called with a level that doesn't
> exist, we get an error message on this form:
>
> Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)
>
> This is cle
If glGetTexImage or glGetnTexImage is called with a level that doesn't
exist, we get an error message on this form:
Mesa: User error: GL_INVALID_VALUE in glGetTexImage(depth = 0)
This is clearly nonsensical, because these APIs don't even have a
depth-parameter. The reason is that get_texture_imag