Re: [Mesa-dev] [PATCH 5/7] glsl: add always_active_io attribute to ir_variable

2015-11-23 Thread Timothy Arceri
On Sat, 2015-11-21 at 19:02 +1100, Timothy Arceri wrote: > From: Gregory Hainaut > > The value will be set in separate-shader program when an input/output > must remains active. e.g. when deadcode removal isn't allowed because > it will create interface location/name-matching mismatch. > > v3: >

[Mesa-dev] [PATCH 5/7] glsl: add always_active_io attribute to ir_variable

2015-11-21 Thread Timothy Arceri
From: Gregory Hainaut The value will be set in separate-shader program when an input/output must remains active. e.g. when deadcode removal isn't allowed because it will create interface location/name-matching mismatch. v3: * Rename the attribute * Use ir_variable directly instead of ir_variable