On 10/06/2016 01:45 AM, Nicolai Hähnle wrote:
On 06.10.2016 02:42, Brian Paul wrote:
Before, st_get_texture_sampler_view_from_stobj() did a lot of work to
check if the texture parameters matched the sampler view (format,
swizzle, min/max lod, first/last layer, etc). We did this every time
we va
On 06.10.2016 02:42, Brian Paul wrote:
Before, st_get_texture_sampler_view_from_stobj() did a lot of work to
check if the texture parameters matched the sampler view (format,
swizzle, min/max lod, first/last layer, etc). We did this every time
we validated the texture state.
Now, we use a ctx->
Before, st_get_texture_sampler_view_from_stobj() did a lot of work to
check if the texture parameters matched the sampler view (format,
swizzle, min/max lod, first/last layer, etc). We did this every time
we validated the texture state.
Now, we use a ctx->Driver.TexParameter() callback and a coup