On Mon, Feb 8, 2016 at 3:36 PM, Matt Turner wrote:
> On Mon, Feb 8, 2016 at 12:04 PM, Jason Ekstrand
> wrote:
> > On Thu, Feb 4, 2016 at 5:48 PM, Matt Turner wrote:
> >>
> >> Helps 11 shaders in UnrealEngine4 demos.
> >>
> >> I seriously hope they would have given us bitfieldReverse() if we
> >
On Mon, Feb 8, 2016 at 12:04 PM, Jason Ekstrand wrote:
> On Thu, Feb 4, 2016 at 5:48 PM, Matt Turner wrote:
>>
>> Helps 11 shaders in UnrealEngine4 demos.
>>
>> I seriously hope they would have given us bitfieldReverse() if we
>> exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use th
Quoting Jason Ekstrand (2016-02-08 12:04:15)
[snip]
>
>I trust Dylan on patch 4. I was just trying to ensure that we got/used a
>32-bit value.
>--Jason
>Â
I mentioned to you offline, but I think it might be worth converting
at least the opt algebraic passes to use numpy, since
On Thu, Feb 4, 2016 at 5:48 PM, Matt Turner wrote:
> Helps 11 shaders in UnrealEngine4 demos.
>
> I seriously hope they would have given us bitfieldReverse() if we
> exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that
> anyway?).
>
> instructions in affected programs: 4875 -> 46
Helps 11 shaders in UnrealEngine4 demos.
I seriously hope they would have given us bitfieldReverse() if we
exposed GL 4.0 (but we do expose ARB_gpu_shader5, so why not use that
anyway?).
instructions in affected programs: 4875 -> 4633 (-4.96%)
cycles in affected programs: 270516 -> 244516 (-9.61%