Roland,
Series looks good AFAICT. Thanks for nailing this nasty and long standing
issues.
- Original Message -
> On Tue, May 21, 2013 at 6:12 PM, wrote:
> > From: Roland Scheidegger
> >
> > This optimization disabled mask checks if the shader is simple enough.
> > While this should wo
On Tue, May 21, 2013 at 6:12 PM, wrote:
> From: Roland Scheidegger
>
> This optimization disabled mask checks if the shader is simple enough.
> While this should work correctly, the problem is that it can hide real issues
> because shaders in practice are usually complex enough (8 instructions o
From: Roland Scheidegger
This optimization disabled mask checks if the shader is simple enough.
While this should work correctly, the problem is that it can hide real issues
because shaders in practice are usually complex enough (8 instructions or 1
texture is already enough) so this doesn't get