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On 10/25/2011 02:58 PM, Eric Anholt wrote:
> Now that texture borders are gone, we never need to allocate our
> textures through non-miptrees, which simplifies some irritating paths.
>
> (There's additional code to be removed in copy_miptree_to_texima
Now that texture borders are gone, we never need to allocate our
textures through non-miptrees, which simplifies some irritating paths.
(There's additional code to be removed in copy_miptree_to_teximage,
which Chad has a patch for)
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src/mesa/drivers/dri/i965/brw_fallback.c| 17 +-