For the series
Reviewed-by: Chris Forbes
On Oct 27, 2015 7:03 AM, "Kenneth Graunke" wrote:
> Normally, we could read gl_Layer from bits 26:16 of R0.0. However, the
> specification requires that bogus out-of-range 32-bit values written by
> previous stages need to appear in the fragment shader
Normally, we could read gl_Layer from bits 26:16 of R0.0. However, the
specification requires that bogus out-of-range 32-bit values written by
previous stages need to appear in the fragment shader as-written.
Instead, we pass in the full 32-bit value from the VUE header as an
extra flat-shaded va