2017-05-10 18:01 GMT+02:00 Lucas Stach :
> From: Philipp Zabel
>
> Just increment the resource seqno instead of setting the texture
> seqno to be lower by one than the resource seqno.
>
> Signed-off-by: Philipp Zabel
> Signed-off-by: Lucas Stach
Reviewed-by: Christian Gmeiner
greets
--
Christ
On Wed, 2017-05-10 at 20:14 +0200, Wladimir J. van der Laan wrote:
> Seems more straightforward, but I don't know the rationale
> why it was done the way it was.
>
> Reviewed-By: Wladimir J. van der Laan
The rationale essentially was "the texture must be older than the
imported renderable so it
Seems more straightforward, but I don't know the rationale
why it was done the way it was.
Reviewed-By: Wladimir J. van der Laan
On Wed, May 10, 2017 at 06:01:08PM +0200, Lucas Stach wrote:
> From: Philipp Zabel
>
> Just increment the resource seqno instead of setting the texture
> seqno to
From: Philipp Zabel
Just increment the resource seqno instead of setting the texture
seqno to be lower by one than the resource seqno.
Signed-off-by: Philipp Zabel
Signed-off-by: Lucas Stach
---
src/gallium/drivers/etnaviv/etnaviv_resource.c | 6 +-
1 file changed, 1 insertion(+), 5 delet