Re: [Mesa-dev] [PATCH 4/8] i965 gs: Move vue_map to brw_gs_compile.

2011-12-14 Thread Kenneth Graunke
On 12/13/2011 03:35 PM, Paul Berry wrote: > This patch stores the geometry shader VUE map from a local variable in > compile_gs_prog() to a field in the brw_gs_compile struct, so that it > will be available while compiling the geometry shader. This is > necessary in order to support transform feed

[Mesa-dev] [PATCH 4/8] i965 gs: Move vue_map to brw_gs_compile.

2011-12-13 Thread Paul Berry
This patch stores the geometry shader VUE map from a local variable in compile_gs_prog() to a field in the brw_gs_compile struct, so that it will be available while compiling the geometry shader. This is necessary in order to support transform feedback on Gen6, because the Gen6 geometry shader cod