On 12/13/2011 03:35 PM, Paul Berry wrote:
> This patch stores the geometry shader VUE map from a local variable in
> compile_gs_prog() to a field in the brw_gs_compile struct, so that it
> will be available while compiling the geometry shader. This is
> necessary in order to support transform feed
This patch stores the geometry shader VUE map from a local variable in
compile_gs_prog() to a field in the brw_gs_compile struct, so that it
will be available while compiling the geometry shader. This is
necessary in order to support transform feedback on Gen6, because the
Gen6 geometry shader cod