On 8 September 2016 at 18:46, Adam Jackson wrote:
> From: Kyle Brenneman
>
> Added a member to _EGLThreadInfo to hold the name of the current EGL
> function. Each EGL entrypoint will now set that at the beginning.
>
> _eglError will now call the debug callback function, using the function
> name
From: Kyle Brenneman
Added a member to _EGLThreadInfo to hold the name of the current EGL
function. Each EGL entrypoint will now set that at the beginning.
_eglError will now call the debug callback function, using the function
name stored in the current _EGLThreadInfo struct.
This should allow