Re: [Mesa-dev] [PATCH 4/5] radv: Fix fragment resolve destination offset.

2017-12-27 Thread Bas Nieuwenhuizen
On Wed, Dec 27, 2017 at 5:25 AM, Dieter Nützel wrote: > Am 27.12.2017 01:20, schrieb Bas Nieuwenhuizen: >> >> The position start at (dst.x, dst.y), so if we want the source to >> start at (src.x, src.y), we have to offset by (src.x-dst.x,src.y-dst.y). >> >> Haven't tested that this fixed anything

Re: [Mesa-dev] [PATCH 4/5] radv: Fix fragment resolve destination offset.

2017-12-26 Thread Dieter Nützel
Am 27.12.2017 01:20, schrieb Bas Nieuwenhuizen: The position start at (dst.x, dst.y), so if we want the source to start at (src.x, src.y), we have to offset by (src.x-dst.x,src.y-dst.y). Haven't tested that this fixed anything yet, but found by inspection. Fixes: 69136f4e633 "radv/meta: add re

[Mesa-dev] [PATCH 4/5] radv: Fix fragment resolve destination offset.

2017-12-26 Thread Bas Nieuwenhuizen
The position start at (dst.x, dst.y), so if we want the source to start at (src.x, src.y), we have to offset by (src.x-dst.x,src.y-dst.y). Haven't tested that this fixed anything yet, but found by inspection. Fixes: 69136f4e633 "radv/meta: add resolve pass using fragment/vertex shaders" --- src/a