I just pushed it and updated
https://bugs.freedesktop.org/show_bug.cgi?id=104690
-Brian
On 01/18/2018 03:10 PM, Ian Romanick wrote:
Mark: Can you check that this fixes the G33 regression that you
mentioned to me this morning?
On 01/17/2018 02:57 PM, Brian Paul wrote:
The optimization in chan
Mark: Can you check that this fixes the G33 regression that you
mentioned to me this morning?
On 01/17/2018 02:57 PM, Brian Paul wrote:
> The optimization in change 8e4efdc895ea ("vbo: optimize some display
> list drawing") missed the loopback case. This is used when the
> glBegin/End primitive d
The optimization in change 8e4efdc895ea ("vbo: optimize some display
list drawing") missed the loopback case. This is used when the
glBegin/End primitive doesn't have a uniform set of vertex attributes.
The new Piglit gl-1.0-dlist-materials test hits this.
So check the aligned_vertex_buffer_offse
Looks alright to me.
Reviewed-by: Roland Scheidegger
Am 17.01.2018 um 23:57 schrieb Brian Paul:
> The optimization in change 8e4efdc895ea ("vbo: optimize some display
> list drawing") missed the loopback case. This is used when the
> glBegin/End primitive doesn't have a uniform set of vertex at