On Tue, Feb 16, 2016 at 1:42 PM, Ian Romanick wrote:
> On 02/16/2016 09:12 AM, Ilia Mirkin wrote:
>> On Tue, Feb 16, 2016 at 12:02 PM, Ian Romanick wrote:
>>> On 02/15/2016 10:31 PM, Ilia Mirkin wrote:
Basically the same thing as ARB_sample_shading except that it also needs
gl_SampleMas
On 02/16/2016 09:12 AM, Ilia Mirkin wrote:
> On Tue, Feb 16, 2016 at 12:02 PM, Ian Romanick wrote:
>> On 02/15/2016 10:31 PM, Ilia Mirkin wrote:
>>> Basically the same thing as ARB_sample_shading except that it also needs
>>> gl_SampleMaskIn support as well as not enable per-sample interpolation
>
On Tue, Feb 16, 2016 at 12:02 PM, Ian Romanick wrote:
> On 02/15/2016 10:31 PM, Ilia Mirkin wrote:
>> Basically the same thing as ARB_sample_shading except that it also needs
>> gl_SampleMaskIn support as well as not enable per-sample interpolation
>> whenever doing per-sample shading. This is don
On 02/15/2016 10:31 PM, Ilia Mirkin wrote:
> Basically the same thing as ARB_sample_shading except that it also needs
> gl_SampleMaskIn support as well as not enable per-sample interpolation
> whenever doing per-sample shading. This is done explicitly in another
> extension.
>
> Signed-off-by: Ili
Basically the same thing as ARB_sample_shading except that it also needs
gl_SampleMaskIn support as well as not enable per-sample interpolation
whenever doing per-sample shading. This is done explicitly in another
extension.
Signed-off-by: Ilia Mirkin
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I get 16 failures with dEQP tests, these