FYI: This appears to help Car Chase by around 1%. Not much, but I'll take
it.
On Mon, Nov 6, 2017 at 1:38 PM, Jason Ekstrand wrote:
> Previously, we just had one hash set for tracking depth and render
> caches called brw_context::render_cache. This is less than ideal
> because the depth and re
Previously, we just had one hash set for tracking depth and render
caches called brw_context::render_cache. This is less than ideal
because the depth and render caches are separate and we can't track
moves between the depth and the render caches. This limitation led
to some unnecessary flushing a