On 09/21/2016 10:20 PM, Kenneth Graunke wrote:
> Now that we generate built-in functions inline, there's no need to link
> against the built-in shader, and no built-in prototypes to consider.
>
> This lets us delete a bunch of code.
Boy howdy. This simplifies things quite a bit. Pending patch 2
Now that we generate built-in functions inline, there's no need to link
against the built-in shader, and no built-in prototypes to consider.
This lets us delete a bunch of code.
Signed-off-by: Kenneth Graunke
---
src/compiler/glsl/link_functions.cpp | 32 +++
src/compile