From: Dave Airlie
This API binds atomic buffers for all bound shaders (as per the
GL semantics).
This is needed to support cross shader hw atomic counters.
Reviewed-by: Nicolai Hähnle
Reviewed-by: Marek Olšák
Signed-off-by: Dave Airlie
---
src/gallium/docs/source/context.rst | 8
From: Dave Airlie
This API binds atomic buffers for all bound shaders (as per the
GL semantics).
This is needed to support cross shader hw atomic counters.
Signed-off-by: Dave Airlie
---
src/gallium/docs/source/context.rst | 8
src/gallium/include/pipe/p_context.h | 16