Yeah, the sample positions in the fragment shader are always set
correctly even if there is no multisample buffer. It's implemented in
the patch which adds support for SAMPLEPOS.
Marek
On Wed, May 7, 2014 at 4:12 PM, Ilia Mirkin wrote:
> On Wed, May 7, 2014 at 10:00 AM, Marek Olšák wrote:
>> +s
On Wed, May 7, 2014 at 10:00 AM, Marek Olšák wrote:
> +static void si_set_min_samples(struct pipe_context *ctx, unsigned
> min_samples)
> +{
> + struct si_context *sctx = (struct si_context *)ctx;
> +
> + if (sctx->ps_iter_samples == min_samples)
> + return;
> +
> +
From: Marek Olšák
This is how per-sample shading is enabled.
---
src/gallium/drivers/radeonsi/si_pipe.c | 2 ++
src/gallium/drivers/radeonsi/si_pipe.h | 4
src/gallium/drivers/radeonsi/si_state.c | 30 --
src/gallium/drivers/radeonsi/si_state.h | 1 +
4 file