Re: [Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-21 Thread Anuj Phogat
On Fri, Oct 18, 2013 at 2:44 PM, Paul Berry wrote: > On 14 October 2013 10:12, Anuj Phogat wrote: >> >> Number of samples will be required in fragment shader program by new >> GLSL builtin uniform "gl_NumSamples". >> >> Signed-off-by: Anuj Phogat >> --- >> src/mesa/program/prog_statevars.c | 11

Re: [Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-18 Thread Paul Berry
On 14 October 2013 10:12, Anuj Phogat wrote: > Number of samples will be required in fragment shader program by new > GLSL builtin uniform "gl_NumSamples". > > Signed-off-by: Anuj Phogat > --- > src/mesa/program/prog_statevars.c | 11 +++ > src/mesa/program/prog_statevars.h | 2 ++ > 2

Re: [Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-16 Thread Anuj Phogat
On Tue, Oct 15, 2013 at 1:54 PM, Ian Romanick wrote: > On 10/15/2013 09:53 AM, Ian Romanick wrote: >> On 10/14/2013 10:12 AM, Anuj Phogat wrote: >>> @@ -852,6 +858,9 @@ append_token(char *dst, gl_state_index k) >>> case STATE_TEXENV_COLOR: >>>append(dst, "texenv"); >>>break; >>

Re: [Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-15 Thread Ian Romanick
On 10/15/2013 09:53 AM, Ian Romanick wrote: > On 10/14/2013 10:12 AM, Anuj Phogat wrote: >> @@ -852,6 +858,9 @@ append_token(char *dst, gl_state_index k) >> case STATE_TEXENV_COLOR: >>append(dst, "texenv"); >>break; >> + case STATE_NUM_SAMPLES: >> + append(dst, "num.sampl

Re: [Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-15 Thread Ian Romanick
On 10/14/2013 10:12 AM, Anuj Phogat wrote: > Number of samples will be required in fragment shader program by new > GLSL builtin uniform "gl_NumSamples". > > Signed-off-by: Anuj Phogat > --- > src/mesa/program/prog_statevars.c | 11 +++ > src/mesa/program/prog_statevars.h | 2 ++ > 2 fi

[Mesa-dev] [PATCH 3/8] mesa: Pass number of samples as a program state variable

2013-10-14 Thread Anuj Phogat
Number of samples will be required in fragment shader program by new GLSL builtin uniform "gl_NumSamples". Signed-off-by: Anuj Phogat --- src/mesa/program/prog_statevars.c | 11 +++ src/mesa/program/prog_statevars.h | 2 ++ 2 files changed, 13 insertions(+) diff --git a/src/mesa/progra