On Fri, Oct 18, 2013 at 2:44 PM, Paul Berry wrote:
> On 14 October 2013 10:12, Anuj Phogat wrote:
>>
>> Number of samples will be required in fragment shader program by new
>> GLSL builtin uniform "gl_NumSamples".
>>
>> Signed-off-by: Anuj Phogat
>> ---
>> src/mesa/program/prog_statevars.c | 11
On 14 October 2013 10:12, Anuj Phogat wrote:
> Number of samples will be required in fragment shader program by new
> GLSL builtin uniform "gl_NumSamples".
>
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/program/prog_statevars.c | 11 +++
> src/mesa/program/prog_statevars.h | 2 ++
> 2
On Tue, Oct 15, 2013 at 1:54 PM, Ian Romanick wrote:
> On 10/15/2013 09:53 AM, Ian Romanick wrote:
>> On 10/14/2013 10:12 AM, Anuj Phogat wrote:
>>> @@ -852,6 +858,9 @@ append_token(char *dst, gl_state_index k)
>>> case STATE_TEXENV_COLOR:
>>>append(dst, "texenv");
>>>break;
>>
On 10/15/2013 09:53 AM, Ian Romanick wrote:
> On 10/14/2013 10:12 AM, Anuj Phogat wrote:
>> @@ -852,6 +858,9 @@ append_token(char *dst, gl_state_index k)
>> case STATE_TEXENV_COLOR:
>>append(dst, "texenv");
>>break;
>> + case STATE_NUM_SAMPLES:
>> + append(dst, "num.sampl
On 10/14/2013 10:12 AM, Anuj Phogat wrote:
> Number of samples will be required in fragment shader program by new
> GLSL builtin uniform "gl_NumSamples".
>
> Signed-off-by: Anuj Phogat
> ---
> src/mesa/program/prog_statevars.c | 11 +++
> src/mesa/program/prog_statevars.h | 2 ++
> 2 fi
Number of samples will be required in fragment shader program by new
GLSL builtin uniform "gl_NumSamples".
Signed-off-by: Anuj Phogat
---
src/mesa/program/prog_statevars.c | 11 +++
src/mesa/program/prog_statevars.h | 2 ++
2 files changed, 13 insertions(+)
diff --git a/src/mesa/progra