Re: [Mesa-dev] [PATCH 3/5] draw/llvm: fix viewport transformations

2013-04-25 Thread Roland Scheidegger
Am 25.04.2013 19:44, schrieb Zack Rusin: > - Original Message - >> Am 24.04.2013 00:58, schrieb Zack Rusin: >>> This was a very serious bug. We were always doing the viewport >>> transformations on the first output of the vertex shader. That means >>> that every application that was storing

Re: [Mesa-dev] [PATCH 3/5] draw/llvm: fix viewport transformations

2013-04-25 Thread Zack Rusin
- Original Message - > Am 24.04.2013 00:58, schrieb Zack Rusin: > > This was a very serious bug. We were always doing the viewport > > transformations on the first output of the vertex shader. That means > > that every application that was storing position in anything but > > OUT[0] was out

Re: [Mesa-dev] [PATCH 3/5] draw/llvm: fix viewport transformations

2013-04-25 Thread Roland Scheidegger
Am 24.04.2013 00:58, schrieb Zack Rusin: > This was a very serious bug. We were always doing the viewport > transformations on the first output of the vertex shader. That means > that every application that was storing position in anything but > OUT[0] was outputing untransformed vertices and had b

[Mesa-dev] [PATCH 3/5] draw/llvm: fix viewport transformations

2013-04-25 Thread Zack Rusin
This was a very serious bug. We were always doing the viewport transformations on the first output of the vertex shader. That means that every application that was storing position in anything but OUT[0] was outputing untransformed vertices and had broken output for whatever it was storing at OUT[0