Reviewed-by: Marek Olšák
Marek
On Wed, Mar 1, 2017 at 6:25 AM, Timothy Arceri wrote:
> V2:
> - when loading from disk cache also binary insert into memory cache.
> - check that the binary loaded from disk is the correct size. If not
> delete the cache item and skip loading from cache.
>
> V3:
On 02/03/17 10:33, Axel Davy wrote:
On 02/03/2017 00:27, Timothy Arceri wrote:
On 01/03/17 18:36, Axel Davy wrote:
My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this
is always
initialized.
Thus the d
On 02/03/2017 00:27, Timothy Arceri wrote:
On 01/03/17 18:36, Axel Davy wrote:
My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this
is always
initialized.
Thus the disk cache is always enabled.
Could you
On 01/03/17 18:36, Axel Davy wrote:
My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this
is always
initialized.
Thus the disk cache is always enabled.
Could you add a RADEON_DEBUG env var to disable it, p
My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this
is always
initialized.
Thus the disk cache is always enabled.
Could you add a RADEON_DEBUG env var to disable it, please ?
Thanks,
Axel Davy
On 01/03
V2:
- when loading from disk cache also binary insert into memory cache.
- check that the binary loaded from disk is the correct size. If not
delete the cache item and skip loading from cache.
V3:
- remove unrequired variable
Tested-by: Michel Dänzer
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src/gallium/drivers/radeonsi/si_state_