On 30 March 2017 at 17:44, Brian Paul wrote:
> On 03/30/2017 05:26 AM, Timothy Arceri wrote:
>>
>> This is confusing because is only applys to ARB shaders, and because
>
>
> s/ARB shaders/GL_ARB_vertex/fragment_program/
>
>> of that its also not very useful.
>>
>> If someone requires this for debu
On 31/03/17 03:44, Brian Paul wrote:
On 03/30/2017 05:26 AM, Timothy Arceri wrote:
This is confusing because is only applys to ARB shaders, and because
s/ARB shaders/GL_ARB_vertex/fragment_program/
of that its also not very useful.
If someone requires this for debugging they can just make
On 03/30/2017 05:26 AM, Timothy Arceri wrote:
This is confusing because is only applys to ARB shaders, and because
s/ARB shaders/GL_ARB_vertex/fragment_program/
of that its also not very useful.
If someone requires this for debugging they can just make an ad-hoc
code change.
I think I'm th
This is confusing because is only applys to ARB shaders, and because
of that its also not very useful.
If someone requires this for debugging they can just make an ad-hoc
code change.
---
docs/shading.html | 1 -
src/mesa/main/mtypes.h | 15 +++
src/mesa/main/s