On Tue, May 3, 2016 at 4:54 PM, Francisco Jerez
wrote:
> Jason Ekstrand writes:
>
> > On Tue, May 3, 2016 at 4:24 PM, Jason Ekstrand
> wrote:
> >
> >>
> >>
> >> On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke
> >> wrote:
> >>
> >>> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
>
Jason Ekstrand writes:
> On Tue, May 3, 2016 at 4:24 PM, Jason Ekstrand wrote:
>
>>
>>
>> On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke
>> wrote:
>>
>>> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
>>> > There are a few different fixups that we have to do for texture
>>> > des
On Tue, May 3, 2016 at 4:24 PM, Jason Ekstrand wrote:
>
>
> On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke
> wrote:
>
>> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
>> > There are a few different fixups that we have to do for texture
>> > destinations that re-arrange channels,
On Tue, May 3, 2016 at 4:18 PM, Kenneth Graunke
wrote:
> On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
> > There are a few different fixups that we have to do for texture
> > destinations that re-arrange channels, fix hardware vs. API mismatches,
> or
> > just shrink the result to
On Tuesday, May 3, 2016 3:00:26 PM PDT Jason Ekstrand wrote:
> There are a few different fixups that we have to do for texture
> destinations that re-arrange channels, fix hardware vs. API mismatches, or
> just shrink the result to fit in the NIR destination. These were all being
> done in a somew
There are a few different fixups that we have to do for texture
destinations that re-arrange channels, fix hardware vs. API mismatches, or
just shrink the result to fit in the NIR destination. These were all being
done in a somewhat haphazard manner. This commit replaces all of the
shuffling with