Re: [Mesa-dev] [PATCH 3/4] glsl: add gl_linked_shader::SourceChecksum

2016-11-23 Thread Nicolai Hähnle
On 22.11.2016 02:20, Marek Olšák wrote: From: Marek Olšák for debugging --- src/compiler/glsl/linker.cpp | 8 src/mesa/main/mtypes.h | 1 + 2 files changed, 9 insertions(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 61a029c..9678a74 100644 --

Re: [Mesa-dev] [PATCH 3/4] glsl: add gl_linked_shader::SourceChecksum

2016-11-21 Thread Timothy Arceri
IMO we should wrap all these with: #ifdef DEBUG Including the existing SourceChecksum declaration of SourceChecksum in gl_shader. With those changes series is: Reviewed-by: Timothy Arceri On Tue, 2016-11-22 at 02:20 +0100, Marek Olšák wrote: > From: Marek Olšák > > for debugging > --- >  sr

[Mesa-dev] [PATCH 3/4] glsl: add gl_linked_shader::SourceChecksum

2016-11-21 Thread Marek Olšák
From: Marek Olšák for debugging --- src/compiler/glsl/linker.cpp | 8 src/mesa/main/mtypes.h | 1 + 2 files changed, 9 insertions(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 61a029c..9678a74 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src