On 01/08/2013 02:03 AM, Anuj Phogat wrote:
On Tue, Jan 8, 2013 at 5:25 AM, Kenneth Graunke wrote:
From: Anuj Phogat
V2:
If mask has GL_STENCIL_BUFFER_BIT set, the depth formats for readRenderBuffer
and drawRenderBuffer must match unless one of the two buffers doesn't have
depth, in which case
On Tue, Jan 8, 2013 at 5:25 AM, Kenneth Graunke wrote:
> From: Anuj Phogat
>
> V2:
> If mask has GL_STENCIL_BUFFER_BIT set, the depth formats for readRenderBuffer
> and drawRenderBuffer must match unless one of the two buffers doesn't have
> depth, in which case it's not blitted, so the format ch
From: Anuj Phogat
V2:
If mask has GL_STENCIL_BUFFER_BIT set, the depth formats for readRenderBuffer
and drawRenderBuffer must match unless one of the two buffers doesn't have
depth, in which case it's not blitted, so the format check should be ignored.
Same comment goes for stencil formats in dep