On Mar 30, 2016 4:24 PM, "Ian Romanick" wrote:
>
> From: Ian Romanick
>
> Oddly, this did not affect the shader where I first noticed the pattern.
> That particular shader doesn't get its if-statement converted to a bcsel
> because there are two assignments in the else-statement. This led to me
From: Ian Romanick
Oddly, this did not affect the shader where I first noticed the pattern.
That particular shader doesn't get its if-statement converted to a bcsel
because there are two assignments in the else-statement. This led to me
submitting https://bugs.freedesktop.org/show_bug.cgi?id=947