On 04/15/2013 11:05 PM, Kenneth Graunke wrote:
On 04/15/2013 05:53 PM, Ian Romanick wrote:
From: Ian Romanick
Assume the maximum pixel size (16 bytes per pixel). In addition to
moving redundant malloc and free calls outside the loop, this fixes a
potential resource leak when a surface is mapp
On 04/15/2013 05:53 PM, Ian Romanick wrote:
From: Ian Romanick
Assume the maximum pixel size (16 bytes per pixel). In addition to
moving redundant malloc and free calls outside the loop, this fixes a
potential resource leak when a surface is mapped and the malloc fails.
This also makes blit_ne
From: Ian Romanick
Assume the maximum pixel size (16 bytes per pixel). In addition to
moving redundant malloc and free calls outside the loop, this fixes a
potential resource leak when a surface is mapped and the malloc fails.
This also makes blit_nearest look a bit more like blit_linear.
Signe