Re: [Mesa-dev] [PATCH 3/3] llvmpipe: increase number of subpixel bits to eight

2013-09-19 Thread Roland Scheidegger
Am 19.09.2013 20:43, schrieb Zack Rusin: > Unfortunately d3d10 requires a lot higher precision (e.g. > wgf11clipping tests for it). The smallest number of precision > bits with which it passes is 8. That means that we need to > decrease the maximum length of an edge that we can handle without > sub

[Mesa-dev] [PATCH 3/3] llvmpipe: increase number of subpixel bits to eight

2013-09-19 Thread Zack Rusin
Unfortunately d3d10 requires a lot higher precision (e.g. wgf11clipping tests for it). The smallest number of precision bits with which it passes is 8. That means that we need to decrease the maximum length of an edge that we can handle without subdivision by 4 bits. Abstracted the code a bit to ma