Am 19.09.2013 20:43, schrieb Zack Rusin:
> Unfortunately d3d10 requires a lot higher precision (e.g.
> wgf11clipping tests for it). The smallest number of precision
> bits with which it passes is 8. That means that we need to
> decrease the maximum length of an edge that we can handle without
> sub
Unfortunately d3d10 requires a lot higher precision (e.g.
wgf11clipping tests for it). The smallest number of precision
bits with which it passes is 8. That means that we need to
decrease the maximum length of an edge that we can handle without
subdivision by 4 bits. Abstracted the code a bit to ma