Re: [Mesa-dev] [PATCH 3/3] llvmpipe/draw: Fix texture sampling in geometry shaders

2013-03-27 Thread Brian Paul
On 03/26/2013 06:56 PM, Zack Rusin wrote: We weren't correctly propagating the samplers and sampler views when they were related to geometry shaders. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/draw/draw_context.c |4 +- src/gallium/auxiliary/draw/draw_llvm.c | 83

[Mesa-dev] [PATCH 3/3] llvmpipe/draw: Fix texture sampling in geometry shaders

2013-03-26 Thread Zack Rusin
We weren't correctly propagating the samplers and sampler views when they were related to geometry shaders. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/draw/draw_context.c |4 +- src/gallium/auxiliary/draw/draw_llvm.c | 83 --- src/gallium/auxiliary/draw/