Re: [Mesa-dev] [PATCH 3/3] glsl: disable array splitting for AoA

2017-06-29 Thread Timothy Arceri
On 30/06/17 12:45, Timothy Arceri wrote: While it produces functioning code the pass creates worse code for arrays of arrays. See the comment added in this patch for more detail. --- src/compiler/glsl/opt_array_splitting.cpp | 26 ++ 1 file changed, 26 insertions(+)

[Mesa-dev] [PATCH 3/3] glsl: disable array splitting for AoA

2017-06-29 Thread Timothy Arceri
While it produces functioning code the pass creates worse code for arrays of arrays. See the comment added in this patch for more detail. --- src/compiler/glsl/opt_array_splitting.cpp | 26 ++ 1 file changed, 26 insertions(+) diff --git a/src/compiler/glsl/opt_array_splitt