Reviewed-by: Jordan Justen
On 2016-03-25 16:12:35, Jason Ekstrand wrote:
> Our hardware requires an LOD for all texelFetch commands even if they are
> on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD
> is really rather meaningless. This commit allows other NIR producer
Our hardware requires an LOD for all texelFetch commands even if they are
on buffer textures. GLSL IR gives us an LOD of 0 in that case, but the LOD
is really rather meaningless. This commit allows other NIR producers to be
more lazy and not provide one at all.
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src/mesa/drivers/dri/i965/brw_