Re: [Mesa-dev] [PATCH 2/8] draw: stop crashing with extra shader outputs

2013-08-02 Thread Roland Scheidegger
Am 02.08.2013 08:28, schrieb Zack Rusin: > Draw sometimes injects extra shader outputs (aa points, lines or > front face), unfortunately most of the pipeline and llvm code > didn't handle them at all. It only worked if number of inputs > happened to be bigger or equal to the number of shader output

Re: [Mesa-dev] [PATCH 2/8] draw: stop crashing with extra shader outputs

2013-08-02 Thread Brian Paul
On 08/02/2013 12:28 AM, Zack Rusin wrote: Draw sometimes injects extra shader outputs (aa points, lines or front face), unfortunately most of the pipeline and llvm code didn't handle them at all. It only worked if number of inputs happened to be bigger or equal to the number of shader outputs plu

[Mesa-dev] [PATCH 2/8] draw: stop crashing with extra shader outputs

2013-08-01 Thread Zack Rusin
Draw sometimes injects extra shader outputs (aa points, lines or front face), unfortunately most of the pipeline and llvm code didn't handle them at all. It only worked if number of inputs happened to be bigger or equal to the number of shader outputs plus the extra injected outputs. In particular