On Thu, 22 Sep 2011 09:54:43 -0700, Ian Romanick wrote:
> On 09/21/2011 10:15 AM, Eric Anholt wrote:
> > There were notes about the possibility of slowdowns due to zcopy from
> > a PBO due to thrashing around of the region. Slowdowns are even more
> > likely now that textures are generally tiled,
On 09/21/2011 10:15 AM, Eric Anholt wrote:
There were notes about the possibility of slowdowns due to zcopy from
a PBO due to thrashing around of the region. Slowdowns are even more
likely now that textures are generally tiled, which a zcopy wouldn't
get. Additionally, there were no checks on t
I'm suprised that fragile code lasted as long as it did...
Looks good to me.
Keith
On Wed, 2011-09-21 at 10:15 -0700, Eric Anholt wrote:
> There were notes about the possibility of slowdowns due to zcopy from
> a PBO due to thrashing around of the region. Slowdowns are even more
> likely now th
There were notes about the possibility of slowdowns due to zcopy from
a PBO due to thrashing around of the region. Slowdowns are even more
likely now that textures are generally tiled, which a zcopy wouldn't
get. Additionally, there were no checks on the buffer size to ensure
that the hardware-re