Re: [Mesa-dev] [PATCH 2/4] swr: implement geometry shaders

2017-03-03 Thread Cherniak, Bruce
Set looks great with a couple suggestions: * In swr_update_derived() it seems like the GS should also depend on SWR_NEW_VS dirty since swr_generate_gs_key() references ctx->vs->info.base. *In swr_context.h the SWR_NEW_ALL mask should be expanded by 2-bits to account for the new dirty flags. Or

[Mesa-dev] [PATCH 2/4] swr: implement geometry shaders

2017-03-02 Thread Tim Rowley
--- src/gallium/drivers/swr/swr_context.cpp| 2 +- src/gallium/drivers/swr/swr_context.h | 25 +- src/gallium/drivers/swr/swr_draw.cpp | 50 +-- src/gallium/drivers/swr/swr_fence_work.cpp | 21 ++ src/gallium/drivers/swr/swr_fence_work.h | 3 + src/gallium/drivers/swr/swr_s