On Mon, Nov 24, 2014 at 12:28 AM, Kenneth Graunke wrote:
> We'd like to do precompiling for ARB vertex and fragment programs,
> which only have gl_program structures - gl_shader_program is NULL.
>
> This patch makes the various precompile functions take a gl_program
> parameter directly, rather th
We'd like to do precompiling for ARB vertex and fragment programs,
which only have gl_program structures - gl_shader_program is NULL.
This patch makes the various precompile functions take a gl_program
parameter directly, rather than accessing it via gl_shader_program.
Signed-off-by: Kenneth Grau