On 04/18/2017 03:39 PM, Jason Ekstrand wrote:
> On Mon, Apr 17, 2017 at 4:49 PM, Edward O'Callaghan
> mailto:funfunc...@folklore1984.net>> wrote:
>
>
>
> On 04/18/2017 01:13 AM, Jason Ekstrand wrote:
> > I don't see anything in here that actually implements parallel shader
> > comp
On Mon, Apr 17, 2017 at 4:49 PM, Edward O'Callaghan <
funfunc...@folklore1984.net> wrote:
>
>
> On 04/18/2017 01:13 AM, Jason Ekstrand wrote:
> > I don't see anything in here that actually implements parallel shader
> > compilation. Does radeon already spawn back-end threads to compile
> As far a
On 04/18/2017 01:13 AM, Jason Ekstrand wrote:
> I don't see anything in here that actually implements parallel shader
> compilation. Does radeon already spawn back-end threads to compile
As far as I am aware that is exactly right.
> shaders or are we just lying about it? Even if it does, the f
I don't see anything in here that actually implements parallel shader
compilation. Does radeon already spawn back-end threads to compile shaders
or are we just lying about it? Even if it does, the front-end tends to
take significant quantities of time so it'd be nice to parallelize that.
On Mon,
Signed-off-by: Edward O'Callaghan
---
src/mesa/main/get.c| 4
src/mesa/main/mtypes.h | 6 ++
src/mesa/main/shaderapi.c | 20
src/mesa/main/shaderapi.h | 3 +++
src/mesa/main/shared.c |