Re: [Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-07 Thread Jose Fonseca
- Original Message - > Am 07.06.2013 16:55, schrieb Jose Fonseca: > > > > > > - Original Message - > >> Am 06.06.2013 03:15, schrieb Brian Paul: > >>> Reviewed-by: Brian Paul > >>> > >>> Just two minor nits below. > >>> > >>> > >>> On 06/05/2013 05:44 PM, srol...@vmware.com wro

Re: [Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-07 Thread Roland Scheidegger
Am 07.06.2013 16:55, schrieb Jose Fonseca: > > > - Original Message - >> Am 06.06.2013 03:15, schrieb Brian Paul: >>> Reviewed-by: Brian Paul >>> >>> Just two minor nits below. >>> >>> >>> On 06/05/2013 05:44 PM, srol...@vmware.com wrote: From: Roland Scheidegger Mostly j

Re: [Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-07 Thread Jose Fonseca
- Original Message - > Am 06.06.2013 03:15, schrieb Brian Paul: > > Reviewed-by: Brian Paul > > > > Just two minor nits below. > > > > > > On 06/05/2013 05:44 PM, srol...@vmware.com wrote: > >> From: Roland Scheidegger > >> > >> Mostly just make sure the layer parameter gets passed t

Re: [Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-05 Thread Roland Scheidegger
Am 06.06.2013 03:15, schrieb Brian Paul: > Reviewed-by: Brian Paul > > Just two minor nits below. > > > On 06/05/2013 05:44 PM, srol...@vmware.com wrote: >> From: Roland Scheidegger >> >> Mostly just make sure the layer parameter gets passed through to the >> right >> places (and get clamped,

Re: [Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-05 Thread Brian Paul
Reviewed-by: Brian Paul Just two minor nits below. On 06/05/2013 05:44 PM, srol...@vmware.com wrote: From: Roland Scheidegger Mostly just make sure the layer parameter gets passed through to the right places (and get clamped, can do this at setup time), fix up clears to clear all layers and

[Mesa-dev] [PATCH 2/3] llvmpipe: add support for layered rendering

2013-06-05 Thread sroland
From: Roland Scheidegger Mostly just make sure the layer parameter gets passed through to the right places (and get clamped, can do this at setup time), fix up clears to clear all layers and disable opaque optimization. Luckily don't need to touch the jitted code. (Clears invoked via pipe's clear