On 21.04.2016 10:42, Bas Nieuwenhuizen wrote:
Note that compute states have a different struct than
the other shader states, so we cannot reuse the macro.
Couldn't you still share bind and delete? This requires dealing with the
possibility of not having TGSI, but that'll be useful for graphics
Note that compute states have a different struct than
the other shader states, so we cannot reuse the macro.
Signed-off-by: Bas Nieuwenhuizen
---
src/gallium/drivers/ddebug/dd_context.c | 37 +
1 file changed, 37 insertions(+)
diff --git a/src/gallium/drivers/dde