Reviewed-by: Roland Scheidegger
Am 25.07.2017 um 05:05 schrieb Brian Paul:
> The device doesn't directly support this feature so we implement it with
> additional shader code which sets the color output(s) w component to
> 1.0 (or max_int or max_uint).
>
> Fixes 16 Piglit ext_framebuffer_multisa
The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
v2: only support unorm/float buffers, not int/uint, per Rol
On 07/24/2017 11:05 AM, Charmaine Lee wrote:
From: Brian Paul
Sent: Saturday, July 22, 2017 12:24 PM
To: mesa-dev@lists.freedesktop.org
Cc: Charmaine Lee; Neha Bhende
Subject: [PATCH 2/2] svga: implement MSAA alpha_to_one feature
The device doesn't directly support this feature so we implem
>From: Brian Paul
>Sent: Saturday, July 22, 2017 12:24 PM
>To: mesa-dev@lists.freedesktop.org
>Cc: Charmaine Lee; Neha Bhende
>Subject: [PATCH 2/2] svga: implement MSAA alpha_to_one feature
>The device doesn't directly support this feature so we implement it with
>additional shader code which se
The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
---
src/gallium/drivers/svga/svga_context.h | 1 +
src