Re: [Mesa-dev] [PATCH 2/2] svga: implement MSAA alpha_to_one feature

2017-07-24 Thread Roland Scheidegger
Reviewed-by: Roland Scheidegger Am 25.07.2017 um 05:05 schrieb Brian Paul: > The device doesn't directly support this feature so we implement it with > additional shader code which sets the color output(s) w component to > 1.0 (or max_int or max_uint). > > Fixes 16 Piglit ext_framebuffer_multisa

[Mesa-dev] [PATCH 2/2] svga: implement MSAA alpha_to_one feature

2017-07-24 Thread Brian Paul
The device doesn't directly support this feature so we implement it with additional shader code which sets the color output(s) w component to 1.0 (or max_int or max_uint). Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests. v2: only support unorm/float buffers, not int/uint, per Rol

Re: [Mesa-dev] [PATCH 2/2] svga: implement MSAA alpha_to_one feature

2017-07-24 Thread Brian Paul
On 07/24/2017 11:05 AM, Charmaine Lee wrote: From: Brian Paul Sent: Saturday, July 22, 2017 12:24 PM To: mesa-dev@lists.freedesktop.org Cc: Charmaine Lee; Neha Bhende Subject: [PATCH 2/2] svga: implement MSAA alpha_to_one feature The device doesn't directly support this feature so we implem

Re: [Mesa-dev] [PATCH 2/2] svga: implement MSAA alpha_to_one feature

2017-07-24 Thread Charmaine Lee
>From: Brian Paul >Sent: Saturday, July 22, 2017 12:24 PM >To: mesa-dev@lists.freedesktop.org >Cc: Charmaine Lee; Neha Bhende >Subject: [PATCH 2/2] svga: implement MSAA alpha_to_one feature >The device doesn't directly support this feature so we implement it with >additional shader code which se

[Mesa-dev] [PATCH 2/2] svga: implement MSAA alpha_to_one feature

2017-07-22 Thread Brian Paul
The device doesn't directly support this feature so we implement it with additional shader code which sets the color output(s) w component to 1.0 (or max_int or max_uint). Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests. --- src/gallium/drivers/svga/svga_context.h | 1 + src