>
>
> That looks better. Would you mind checking that the TGSI docs properly
> describe which coordinate components are used for array indexing, shadow
> distance, etc.
I've sent a tgsi doc update, not really sure how we plan on handling,
float texture (samplerCubeShadow sampler, vec4 P [, float
On 12/19/2011 04:53 AM, Dave Airlie wrote:
From: Dave Airlie
This fixes the piglit glsl-1.10 shadow1D related tests.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/tgsi/tgsi_exec.c | 14 +-
1 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxili
From: Dave Airlie
This fixes the piglit glsl-1.10 shadow1D related tests.
Signed-off-by: Dave Airlie
---
src/gallium/auxiliary/tgsi/tgsi_exec.c | 14 +-
1 files changed, 13 insertions(+), 1 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c
b/src/gallium/auxiliary