Re: [Mesa-dev] [PATCH 2/2] mesa: Don't minify depth for cube map arrays.

2014-03-20 Thread Marek Olšák
I had already done this in my Mesa patch: "[PATCH 3/9] mesa: fix software fallback for generating mipmaps for cube arrays" I will commit it shortly. Marek On Thu, Mar 20, 2014 at 10:18 AM, Kenneth Graunke wrote: > Minifying depth really only make sense for 3D textures. For 2D and Cube > array

[Mesa-dev] [PATCH 2/2] mesa: Don't minify depth for cube map arrays.

2014-03-20 Thread Kenneth Graunke
Minifying depth really only make sense for 3D textures. For 2D and Cube arrays, we don't want to minify it. Fixes oglconform's texture_view/basic.castTarget.cubeMapArray test, which called glTexStorage3D to set up a cube map array with 18 layers and 3 miplevels. We only allocated 9 slices for mi